Week 12/01/26

1–2 minutes

This week marked the final stage of my augmented reality project. I printed my poster in preparation for recording a video walkthrough to showcase the completed experience. This was also the first opportunity I had to fully test the project on a compatible Android device, as I had not had access to one earlier in the development process. Being able to test the project in its intended context was an important final step in evaluating its functionality and reliability.

Before testing, Jamie helped identify several settings within Unity that needed adjusting from the default AR template in order for the project to run correctly. While reviewing my implementation, we also discovered that the code I had initially used was based on an older version of the framework. Although this approach was simpler, it was no longer fully compatible with the version of Unity being used. With guidance, I updated the configuration and implementation so that the project functioned as intended.

This experience highlighted how quickly technologies evolve and how solutions can become more complex over time, even when older versions achieve similar results more simply. It reinforced the importance of understanding version compatibility and critically evaluating online examples rather than relying on outdated solutions. Despite the challenges, it was rewarding to see the AR experience working successfully in its final form, bringing together both the creative and technical aspects of the project.